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He's the hairy one. More than once he’s been described as both ruggish AND dashing. As Co-Founder of Podcast vs Player, he is very sorry to everyone that this happened.

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Podcast vs Player is the brainchild of two mindless fools,hell bent on giving the world podcasts and videos; whether they want them or not.

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Friday, 19 June 2015

Horizon: Zero Dawn won't be 'tutorialised'


Easily one of the most impressive titles shown at E3 2015, we've now learnt that Horizon: Zero Dawn won't be 'tutorialised' and the RPG systems will be incredibly detailed. Meaning Guerrilla wants players to learn how to defeat robos themselves.
Speaking to VideoGamer.com earlier today, art director Jan-Bart van Beek revealed that there is: 
"a lot of interplay between the different weapons and ammo types, and there is a sort of creative aspect there where you need to find the right way to use weapons for particular robos. And that counts for a lot of the game. We don't tutorialise the game, we don't go and tell you how to hunt these robos or how they interact. You really have to go out there and explore these things by trial and error.""And it's the same case for learning about how the robos interact between themselves; who's protecting who and how they are all interconnected. You're always a little bit like David Attenborough where he's sitting in the bushes and studying these creatures trying to learn their behaviour, seeing how you can exploit that behaviour from them."
Guerrilla is taking a similar approach to Horizon's storytelling as well.
"You won't find us in any interviews explaining what the robos are, why they are there or how they came to be," van Beek continued. "This is something for the player to find out themselves. By exploring the world, going to the ruins and learning as much as possible about our game, everything will reveal itself."
Van Beek also provided details on Horizon's RPG systems, explaining that throughout the game players will be able to gain XP to unlock new perks, giving them a greater chance to take down some of the larger enemies.
"There are two basic character development systems. First of all you're getting XP and you can use that XP to gain new perks. So that's the big one. One of the perks that you saw being used [in the demo] is the Precision Shot where you slow down time and that allows you to [aim] the arrows a little more precisely. Without that it's actually really hard to hit certain weak spots. [The character in the demo] is already an advanced character about level 12, I think."But there's also basically a secondary way of upgrading your character, and that is through the harvesting and crafting system. By going into nature and defeating bigger and stronger robos you'll get better armour-plating, better weaponry and slowly but surely you'll develop your character in a more naturalistic way."

Horizon: Zero Dawn launches on PS4 in 2016.

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