PvP Review System - PodcastvsPlayer.com

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PvP Review System

PvP Review System

Time is important, but it's also fundamentally limited. You will never have more of it, and we want to help you avoid wasting it as much as we are able. While money is obviously an important consideration, Podcast vs Player's reviews operate on the premise that time is paramount, and our scores reflect that. Our reviews seek to help you make informed decisions on how to spend the limited time you have. Of course, these are also our opinions, and yours (and others) opinions may differ greatly to ours, so we always aim to be as fair as possible.

Just because we like/don't like a game, doesn't mean you will feel the same. Our reviews are here to guide you, as we know that wasting £60 on a game can be a massive let-down if said game turns out to be disappointing.

Below is a breakdown of our Review System


A score of 10 is the highest recommendation we can give. 10s represent ambitious games that succeed in ways few games have, and that we expect will be part of the gaming conversation for some time. These are the "must-plays." However, this is not a "perfect" score. We've never played a perfect game. Except for The Last of Us. That shit was deep. Or Mario 64. Or Goldeneye. Actually, there's quite a few.

Nines are fantastic games that can be recommended without much in the way of qualification. They may not innovate or be overly ambitious but are masterfully executed, or they may be ambitious in scale and scope with competent execution.

Eights are great games, and easily recommendable with caveats in mind. They're examples of consistently sound design, or a novel concept well-developed around a functional core. A game that executes well enough to be remembered, even if there are better contemporaries.

Sevens are good games that may even have some great parts, but they also have some big "buts." They often don't do much with their concepts, or they have interesting concepts but don't do much with their mechanics. They can be recommended with several caveats.

Games with a score of six have good parts, but uneven overall execution. Prospective players should know what they’re getting into before they dedicate time and commitment.

A score of five indicates a bland, underwhelming game that's functional but little else. These games might still possess quirks or aspects that appeal to certain players.

Fours fail completely in one of three ways: design, execution or basic functionality — or they fail a fair amount in all of them.

Threes fail completely in two of three ways: design, execution or basic functionality — or they barely achieve a baseline in any of these.

A two is the lowest score a playable, working game can get. These fail in design, execution, and basic functionality, though a motivated player can finish the game.

A score of one indicates that Podcast vs Player review staff believe said game doesn't properly function. Most reasonable people will not be able to finish a game with a score of one due to massive technical, design, and execution problems.

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