PodcastvsPlayer.com WHERE PODCASTS COME TO DIE

We're Moving!

Bring Cake

The brand new Podcast vs Player wesite will be live soon! In the meantime, use the links on the right to stay up to date!

Copyright © PodcastvsPlayer.com | Published By Gooyaabi Templates | Powered By Blogger
Design by WebSuccessAgency | Blogger Theme by NewBloggerThemes.com
Powered by Blogger.

Listeners

Post Top Ad



Archive

Author Details

He's the hairy one. More than once he’s been described as both ruggish AND dashing. As Co-Founder of Podcast vs Player, he is very sorry to everyone that this happened.

Podcast Available On:

PvP News

☰ Podcast vs Player™ Business Contact

Featured

Videos

Contact Form

Name

Email *

Message *


Popular

About

Podcast vs Player is the brainchild of two mindless fools,hell bent on giving the world podcasts and videos; whether they want them or not.

You can read more about the team HERE.

If you want to, not gonna force you or anything.

What's that Slang

Recent

Listen to [YOUR SHOW NAME] on RadioPublic

Podcast

Friday 27 February 2009

Killzone 2 Review


  • Let's just get this out from the start – Killzone 2 is an amazing game. It's outstanding, brilliant and arguably the best first-person shooter on PlayStation 3. 



  • Published by: Sony Computer Entertainment
  • Developed by: Guerrilla Games / SCEE
  • Genre: First-Person Shooter
  • Number of Players: 1-32
  • Release Date:
    Europe: February 27, 2009
  • PEGI: 18+








The rock solid gameplay, that has been given such tender and thoughtful care by the developers, on both single and multiplayer, is somewhat over shadowed by the gorgeous and ridiculously good graphics, that are not only the most visually impressive on PS3 - they’re better than any other. But Killzone 2 is more than an impressive tech demo, and it shows in leaps and bounds as it delivers a brilliant action experience, from the moment you start, right through to the end.

The single-player campaign that kicks off  during an assault on Helghan is a perfect demonstration, as you’re thrown into blazing gunfire, and you quickly learn the Helghast army mean business.
Running in to rush them will almost certainly grant you a short and fast death, whereas taking them out from afar can compromise your position. This is a shooter that requires you to find a balance between the two, heading to the next part of cover when it‘s safe, if only to ensure you live long enough to figure out just who’s shooting you. And whilst it might sound frustrating, it’s actually a fresh experience, that brings with it a feeling of adrenaline. This makes Killzone 2 a lot more like Gears of War 2 rather than Call of Duty, in a sense that cover is just as important as pushing forward to take out new enemies.

But just to mix things up, cover is also less forgiving than most - finding yourself behind a vehicle or brick wall wont provide you with bullet proof shelter. With enemy bullets able to pierce through flimsy wooden structures and the like.

Killzone 2 is undoubtedly a joy to watch, just as much as it is to play, for technically it’s visuals are peerless, and the attention that has been paid to every aspect of the game; from lighting, texture and dynamic effects that all pull together to make for a fantastic and believable, yet incredibly hostile environment right through to the incredible sound effects of gun fire, fallen enemies and flying mortar's, all add to the brilliant and thoroughly immersive experience.

But it's not without its problems. The set-pieces, although terrific, are shallow and one-dimensional compared to the likes of Gears of War 2 and Call of Duty 4, and the pace that takes you on a frantic action trip never changes.
It doesn't necessarily ruin the game, but players will reach certain stages, expecting a change of tempo, a break if it were, only to find more gun-ho action.

As stated earlier, the Helghast AI is highly impressive, and is most certainly an element that topples GoW2 and CoD4, where you can predict the enemies next move. However, the Helghast in Killzone 2 will act much more intelligently, using cover and moving around to constantly keep you on your toes. A great example is their clever use of awareness, for if they know you've got a bead on the position, they'll crawl to another safe place, throw in a grenade and they'll run out in the open, with the thinking that they'd rather take a bullet as a posed to being blown to pieces.
But they attack with inteligence too, throwing in grenades in attempt to flush you out, blind firing and only charging in as a last resort. It's a refreshing experience that only the AI in F.E.A.R. 2 can rival.


It's an element that sadly doesn't carry onto your AI team-mates, who act idiotically, charging into gun fire, then slumping to the ground after taking too much damage, requiring us to rush out and revive them, which proves constantly annoying at the least.


Thankfully, the multiplayer AI is a nice return to the impressive enemy type of the single-player campaign. Bots act scarily human-like, whether you're fighting with or against them.
There has been a lot of work put into the multiplayer by developer Guerrilla, and with more advanced unit classes only being unlocked the more you play there's a genuine reason to invest hours into the multiplayer.


Killzone 2 is an impressive, explosive shooter, and it remains constant and exhilarating through out its eight-hour play time.
Sure, the clumsy AI team-mates prove a chore, but the intelligent enemy AI far over shadows them, and you know what, it's not perfect - But it's arguably the best FPS on the PS3- no, in fact, it's is the best FPS on PS3. 

No comments:

Post a Comment